Three Top Mobile Games

With the rise of the smartphones and tablets, mobile games have evolved far past Snake and Tetris. Game developers continue to launch new games for iOS and Android platforms and at present, around 200 games launched everyday for the mobile devices. Countless of minutes have been lost with them and there is no escape from their ability to addict us. Let me introduce three top mobile games now.

Sticky Blocks: This is an Android block sliding game, where the objective is guiding a white block to a corner red square. This game is more challenging as it has blocks of different sizes and colors and a few blocks are really sticky and join together. However, Sticky Blocks allows users to move the blocks in any direction. This app has five levels – Novice, Easy, Medium, Hard and Difficult and there is also a Bonus level available. It offers medals at the end of each puzzle, but the developers have made it really hard to get the gold medal. Sticky Blocks Free needs Android 2.0 or up. There is also a paid version available with 600 levels.

Critter Rollers: This is also an Android game where the players need to guide the critter to a donut. After launching this app for the first time, users need to sign in or register to enter into the gaming area. They can also play as a guest. The cannons would launch the critter, while spikes and lava could spoil the progress. They can guide this creature just by tapping on the screen. No accelerometer controls means no need to tilt the device. Therefore, backward movements are not possible in Critter Rollers. Developers have included two new levels as Easter Eggs and there would be no donuts there. Critter Rollers is available for free and it requires Android 1.6 and up. There is also a Gold Edition available for USD 1.29.

Spy Fox in Dry Cereal: This is an animation puzzle for the iPhones. In this game, users have to play the part of a spy and guide a fox to stop the dairy destruction planned by William the Kid. This treacherous villain William looks to replace the cow milk with his goat milk. The hero is equipped with some slick gadgets like laser toothbrush and suction cuff links and has the support of friends like Monkey Penny and Quack who could provide handy clues to stop this disaster. This game costs USD 4.99. I think the developers should think about the price to increase the reach of the app. Spy Fox in Dry Cereal is compatible with iPhone, iPod touch and iPad and requires iOS 3.0 or later.

As I told, games apps are launched everyday and they are ruling the App Store and Google Play. These games are really fun, so look for the type of games that you like to play. This list may help you get some good games.

Mobile Game Development Is Here to Stay

Mobile game development is currently experiencing a phenomenal rise, especially with the increasing popularity of smartphones and tablets. Among these devices, Apple iOS and Android devices are particularly well known. Several such apps can be downloaded both from the Apple Store and the Google Play store. However, it is easier to play on Tablets due to larger screens.

Looking at the ever-increasing sales of smart devices and rapid enhancements, mobile game development is clearly in an evolutionary phase. In 2009, smartphone game sales with only iOS and Android platforms comprised 19% of the market. Two years ahead it rose to 58% and it is at the top of the apps market at present, created expected revenues of more than $8 million for 2013 and possibly twice the previous year in 2014. Each day witnesses the addition of several new mobile game developers into playing communities.

As an SDK, Unity is a common platform that is used for preparing phone play systems. It can be defined both for iOS and Android Operating Systems. The latest one commonly used by developers is Unity 4, which helps in creating high quality contests with less time and cost. New features such as real-time shadows, multi-screen Airplay and dynamic fonts have been incorporated in Unity 4. In short, an entire mobile gaming ecosystem has been created by Unity.

In general, the mobile game development industry has slowly blossomed into a multimillion dollar industry, as a part of the IT sector. By the end of year 2010, it generated a total revenue of US$ 800 million. Many different companies have their gaming smart devices in the market- Sony has released the Xperia Play (PlayStation phone) on which PlayStation games can be played with similar controls. Recently Microsoft also made its entry by releasing Windows Phone 7, which can connect to the XBOX 360 console.

Surprisingly, the international community has a larger engaging audience among middle-aged individuals compared youngsters. Mobile gaming is most popular among adults from 50-59 years in the US, closely followed by 30-49. These days, there is also a mobile game development company which promotes gaming for a socially beneficial cause. Modern lifestyle ensures one can easily engage in the fun through a smart device while being on the move.

Smart devices travel everywhere that people do. They are used for almost every function, such as surfing the Net, checking email, social networking and chatting. In addition, a significant percentage of users devote time to recreation. With the gaming fever catching on, an increasing number of mobile game developers are creating engaging games that can be downloaded either for free or paid. The advantage of smart devices against computer recreation is that the former can be carried around.

Mobile Games – The 10 Most Innovative Titles of 2008

The most innovative mobile games are rarely the best-selling, and technical innovation often comes at the expense of great gameplay. Yet innovation is what drives gaming forward. So with that in mind, we’ve compiled a list of the 10 most innovative mobile games that were released in 2008, including iPhone, N-Gage, Java and iPod titles.

1. Reset Generation (Nokia)

Platform: N-Gage

Reset Generation scored a perfect 10 when reviewed on Pocket Gamer. The spin-off Facebook version was one aspect, but it was the wider Web 2.0 aspects around that which truly impressed, with players able to embed their profile in blogs and social networking profiles and view replays of any game played online via a widget.

2. Spore Origins (EA Mobile)

Platform: Java / iPhone

Sensibly opting against trying to cram the entire Spore PC game into mobile form, EA Mobile focused on the relatively simple cell stage of the game. The innovation came with the connectivity in the Java version, allowing players to customise their spore throughout the game, then upload it to EA’s server and fight asynchronous battles against those of other players – complete with a website tracking their stats.

3. Super Boom Boom 2: Space Adventure (Gamevil)

Platform: Java

Super Boom Boom 2 let players purchase virtual ‘G-Points’ which could then be spent on extra levels, items and mini-games. It’s not the only Gamevil game to use this feature in Korea, but in the west it’s a marker of what may be to come in 2009.

4. Rally Master Pro (Fishlabs)

Platform: Java

Rally Master Pro is probably the best looking mobile racing game yet. But its innovation was as much about connectivity and some of the distribution models behind it. For example, publisher Fishlabs seeded the game on various pirate websites, allowing people to download and install it for free in an effort to rapidly build a community of players. That went hand-in-hand with the way players paid to download extra tracks for the game, through a system of credits on the myFishlabs community.

5. Chess with Friends (Newtoy)

Platform: iPhone

Chess with Friends is an important game in showing what’s possible with iPhone (and, indeed, connected mobile games on any platform). Gameplay is entirely asynchronous, so you make your move and then wait for your opponent to make theirs at their leisure – which could take seconds, hours or days. But you can have several games going at once, ensuring there’s likely a move to play whenever you fire up the game.

6. Star Wars: The Force Unleashed (THQ Wireless)

Platform: Java / N-Gage

The Force Unleashed makes it into this list for Universomo’s imaginative approach to the controls, based on tracing symbols on the keypad to perform attacks. Not all gamers warmed to the idea, but it’s praiseworthy for seeking a control mechanic that’s not a poor relation to console controls and which fits well with the game’s subject material. In case you’re wondering, yes, the game itself was really good, too.

7. TV Show King Online (Gameloft)

Platform: iPhone

The concept behind TV Show King Online isn’t innovative – it’s essentially PlayStation quiz franchise Buzz!. It’s the connected features that make this so interesting, with the ability to play real-time quizzes over the network, as well as uploading scores.

8. Scene It? (Namco Bandai)

Platform: Java

Here the innovation came in the weekly question packs that players could download to keep their interest up. By September, more than 26 million questions had been downloaded in this way – and since this is the US, the publisher is reaping the rewards of that in longer subscriptions. Namco Bandai launched four new puzzle categories for the game in September, to further freshen up the experience for players.

9. Tap Tap Revenge (Tapulous)

Platform: iPhone

What started as a free music game for jailbroken iPhones has now become the premier iPhone music game brand. The ability to ‘download’ songs from within the game – a clever technical workaround, since Apple doesn’t officially allow it – was one feature. Persuading major labels like EMI to make songs available for the game was another. Plus there’s multiplayer and community features being built around the core game.

10. UEFA Euro 2008 (EA Mobile)

Platform: Java

You could see EA’s licence to make a football game based on the Euro 2008 tournament as an obvious cash-in. Instead, they took the opportunity to enhance the gameplay, introducing skill bars used when players want to shoot, cross, tackle or perform skill moves. The idea was to test a control mechanic that would be more accessible than traditional fiddly button-pressing. It worked well, with some elements making it into the next FIFA game.